It took more than 15 years to create this playable Metroid Prime 2D fan creation.

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In honour of a fan favourite

I never played Metroid Prime but adored Super Metroid for the SNES. I’m having a strong Castlevania vibe after seeing the demo playthrough on YouTube. What are your opinions, and how long do you think it would take Nintendo’s attorneys to intervene?

Metroid players will have plenty to do when Nintendo and Retro Studios collaborate on the next official game in the franchise.

Team SCU recently released a demo for Prime 2D, an unauthorised 2D remake of the original 3D action-adventure hit, which was released in 2002 for the GameCube (and was later ported to the Wii).

Prime 2D has taken a long time to develop. It has been a long time. The earliest posts about the project I can find on the Prime 2D forum date back to mid-2005, but according to Video Games Chronicle, development began in April of 2004. The project has had five major programmers and hundreds of volunteers since then.

According to VGC, the game was created with the help of a proprietary engine. “Instead of copying the source material exactly, we are instead focused on taking the core concepts, translating those, and then implementing them in a logical 2D solution,” the team said.

“By doing this we allow ourselves to focus on building a good game first and foremost, and then using that as a base on which to create a familiar experience, rather than constraining ourselves to trying to implement 3D ideas in 2D space,” the developer added.

At this point, Nintendo’s answer is likely to be the most serious threat to the project. The Japanese gaming behemoth is famously defensive of its intellectual property, and considering the lack of the term “Metroid” in the game, we all know what Prime 2D is about.

Nintendo demolished a fan remake of Metroid II: Return of Samus that had been in production for more than eight years back in 2016.

With so much time, energy, and excitement invested in these fan remakes, it’s a shame that they almost always fail. However, you must appreciate Nintendo’s stance and their fervent effort to retain the characters and franchises they have spent decades developing.

 

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